- Joined
- Aug 20, 2023
- Posts
- 8
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First, I'm new to modding NR2003, so it's entirely possible that I've missed some fundamental steps or I'm trying to use the wrong tool. Don't assume I know what I'm doing.
I'm having some trouble with what I hoped would be a simple little project. Any help or insights would be greatly appreciated.
My goal is to take the vanilla NR2003 Pitbox/War Wagons and remove the seats, monitors, and satellite dish off the top of them (see above). I want something with a more mid-to-late 1990s look. I got the gn70 (no helmet) crew mod, but I don't like the way the pit crew looks (the figures are too simple and boxy). So I wanted to do something different and keep the vanilla NR2003 crew.
I hope to modify these 3 files:
paintkit_3d_preview.3do
warwagon.3do
warwagon_r.3do
My progress:
I got the objs.dat opened using DatX.exe, so I have all the vanilla files.
I can open the files using 3DSimEdED3 and delete the faces I don't want. This seems like progress.
My problem is if I modify the file in any way and save it from 3DSimEdED3, it won't load in the game. Even if I don't delete the faces and just export it in the original state. I just get a blank space, both on the pit row and in the opponent manager (see below).
Am I missing some settings that I need for it to export and be read properly?
Am I using the wrong programs?
Could it be a texture issue? (since the game runs, but nothing appears)
Is there something required for these files to make them work correctly?
Any idea what I'm doing wrong or missing? Any help would be greatly appreciated!
I'm having some trouble with what I hoped would be a simple little project. Any help or insights would be greatly appreciated.
My goal is to take the vanilla NR2003 Pitbox/War Wagons and remove the seats, monitors, and satellite dish off the top of them (see above). I want something with a more mid-to-late 1990s look. I got the gn70 (no helmet) crew mod, but I don't like the way the pit crew looks (the figures are too simple and boxy). So I wanted to do something different and keep the vanilla NR2003 crew.
I hope to modify these 3 files:
paintkit_3d_preview.3do
warwagon.3do
warwagon_r.3do
My progress:
I got the objs.dat opened using DatX.exe, so I have all the vanilla files.
I can open the files using 3DSimEdED3 and delete the faces I don't want. This seems like progress.
My problem is if I modify the file in any way and save it from 3DSimEdED3, it won't load in the game. Even if I don't delete the faces and just export it in the original state. I just get a blank space, both on the pit row and in the opponent manager (see below).
Am I missing some settings that I need for it to export and be read properly?
Am I using the wrong programs?
Could it be a texture issue? (since the game runs, but nothing appears)
Is there something required for these files to make them work correctly?
Any idea what I'm doing wrong or missing? Any help would be greatly appreciated!