Scripting help/makea3do issues.

I think I'd need to see the entire script or model file to determine what the error could be. One thing I know even with a simple mod, for example the cube mod, I still needed the interior cockpit, rearview, and fake wheels code for the mod to compile.
 
Here is the files, both the blender file, and the psg/pas files. BTW I'm using the new .pas exporter Burnout3d made for Blender, just so you know what I'm doing.
 

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  • NR2003 stuff.7z
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I haven't setup/tried the new blender setup yet so may not be able to assist yet. But if you think its an issue export a 3do with Burnout's format could try reaching out to him and see if its an error with his exporter missing something the scripting uses.
 
I've been pondering this a bit, and with the error saying "expected: Face" I wonder if the issue is that my model doesn't have backface culling enabled. Since IIRC whe I used to use the 3dsmax8 method upon import the inverse faces would be non-visible, and considering NR2003 was intended to be used with that program, having the backface is spitting out errors. Is this an issue I should be looking at, or am I chasing a red herring?
 
I'd say try anything you can with trial and error, thats usually what I do when I run into a roadblock. I've not tried the blender route yet so not able to assist what the error could be.
 
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