Random disconnected NR2003 thoughts

I've been trying to do something different in terms of projects, and have been looking at something 90's related. I really want to paint a cup carset for that era for my mock seasons, but considering every major year has been done already, both for Original Cup, Cup98, and Cup90, A part of me doesn't want to retread on whats already been done, likely much better quality than what I could.

But there is another part of me that wants to undertake such a project anyways, just to see if I could do it. And then I keep deliberating between which mods I want to use. Probably would use the original cup mod, since that would make it easier for me to transfer schemes from template to template, and year to year.

What do you all think? Or do you have any other ideas I could do?
 
I cleared Reddick in my mirror then switched lanes at Dega and was spun by Reddick, note to self make sure there is more space between me and cars
 
Yeah NR2003 is coded to only have 4 menu choices for makes. Your mod can have as many different makes as you want but everything past make #4 can't be toggled in the game. Think you have to use winmip to change the make and import you paint scheme, then use something like nratings to add driver rating if you want a quick solution.and for the carset roster manually add them in the txt file.

Never tried it myself, I'm just happy I can make my own mods with generic noses which gives a good enough illusion of multiple makes.
Use a hex editor and remake the exe this might work you can make it do alot more then the original version does this how they make the nocd crack
 
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I've been trying to do something different in terms of projects, and have been looking at something 90's related. I really want to paint a cup carset for that era for my mock seasons, but considering every major year has been done already, both for Original Cup, Cup98, and Cup90, A part of me doesn't want to retread on whats already been done, likely much better quality than what I could.

But there is another part of me that wants to undertake such a project anyways, just to see if I could do it. And then I keep deliberating between which mods I want to use. Probably would use the original cup mod, since that would make it easier for me to transfer schemes from template to template, and year to year.

What do you all think? Or do you have any other ideas I could do?
I can understand the not wanting to retread on something that's already done. For me I look at it in the sense of doing it either in your own style or alternatively to come up with cars where without knowing who's in the car you could pinpoint what car and sponsor it is. That's why on the "Hellset" I've called it all of the cars are simple and represent exactly what the sponsor should hopefully look like on a car(to an extent) without going overboard or underbaking it. This is also why my current carset is taking so long to come up with as making an easy to spot and eay to recognize car for each and every car has proven quite hard to do.

So, I think what you should go for, since we seem to have the same sort of fixations on the 90s and 2000s, if your wanting to just re-paint the cars that were in the season your wanting to do? Try and think of the cars as a "character" rather than a car which is what I've done with the cars that i'm either not sure about or the cars that are going to be adjacent to a real life counter-part.(See: Jimmy Daniels #24 FF03 car, or Waylon Mercy #7 Hellset car) but if your wanting different sponsors or new sponsors as a whole? Find tech start-ups, interesting smaller brands, or just bring brands that didn't sponsor at the time into the sport.

Or atleast that's what I'd do, although I haven't delved too deep into the 90s and their companies besides a small foray into them not too long ago so-
 
I can understand the not wanting to retread on something that's already done. For me I look at it in the sense of doing it either in your own style or alternatively to come up with cars where without knowing who's in the car you could pinpoint what car and sponsor it is. That's why on the "Hellset" I've called it all of the cars are simple and represent exactly what the sponsor should hopefully look like on a car(to an extent) without going overboard or underbaking it. This is also why my current carset is taking so long to come up with as making an easy to spot and eay to recognize car for each and every car has proven quite hard to do.

So, I think what you should go for, since we seem to have the same sort of fixations on the 90s and 2000s, if your wanting to just re-paint the cars that were in the season your wanting to do? Try and think of the cars as a "character" rather than a car which is what I've done with the cars that i'm either not sure about or the cars that are going to be adjacent to a real life counter-part.(See: Jimmy Daniels #24 FF03 car, or Waylon Mercy #7 Hellset car) but if your wanting different sponsors or new sponsors as a whole? Find tech start-ups, interesting smaller brands, or just bring brands that didn't sponsor at the time into the sport.

Or atleast that's what I'd do, although I haven't delved too deep into the 90s and their companies besides a small foray into them not too long ago so-
I've settled on making a complete 2003 set including at least one of every team that attempted a race that year. Most carsets I have found for either the original cup or S&G2003 mod have drivers missing, so my goal is to make every teams primary scheme for at least one of their drivers. I currently have 38 cars out of 78 different team/number combinations that ran that season.
 
I've settled on making a complete 2003 set including at least one of every team that attempted a race that year. Most carsets I have found for either the original cup or S&G2003 mod have drivers missing, so my goal is to make every teams primary scheme for at least one of their drivers. I currently have 38 cars out of 78 different team/number combinations that ran that season.
Now that sounds like a plan, i'll definitely be looking out for those when they come out

on a different sidenote, do you have any advice on making a fictional sponsor? I've made one or two and they've always felt fictional if you get what I mean, none of my fictional sponsors that i've made have felt like they fit into the field of logos and cars.
 
Now that sounds like a plan, i'll definitely be looking out for those when they come out

on a different sidenote, do you have any advice on making a fictional sponsor? I've made one or two and they've always felt fictional if you get what I mean, none of my fictional sponsors that i've made have felt like they fit into the field of logos and cars.
I'm not too certain on that as I feel the same way about a bunch of mine. I guess you just go though enough concepts until one fits. One of my favorites I have ever created is Tiger Tools, while the Plunderbird Oil car is another I thoroughly enjoy. But others haven't landed the mark, and personally, combining real and fictional sponsors/brands is one of the hardest things out there, while keeping them believable.

A lot of my inspiration is looking at other games whether the fantasy race cars made by Papyrus, EA Sports, Monster Games, or heck even the Daytona USA franchise, of which I think Daytona USA2 has some of the best overall fictional schemes in gaming. But ultimately it is a gut feel thing, and that is something that takes a while to develop, hence why I don't do completely fictional stuff very often.
 
Now that sounds like a plan, i'll definitely be looking out for those when they come out

on a different sidenote, do you have any advice on making a fictional sponsor? I've made one or two and they've always felt fictional if you get what I mean, none of my fictional sponsors that i've made have felt like they fit into the field of logos and cars.

These are all the fictional ones I've made so far. Some I obviously wanted to mimic real ones and others I just totally made up design wise:

Arlog.jpg
ClearPass.pngES.png
HiiH.png
Laxal.png
MWM.png
Natium.png
Playtus_dark.png

Playtus_white.png

Raca.png
 
on a different sidenote, do you have any advice on making a fictional sponsor? I've made one or two and they've always felt fictional if you get what I mean, none of my fictional sponsors that i've made have felt like they fit into the field of logos and cars.

I like using fictional companies from other games. Some of the stuff from American Truck Simulator and BeamNG fits in really well with real-world stuff.
 
I'm not too certain on that as I feel the same way about a bunch of mine. I guess you just go though enough concepts until one fits. One of my favorites I have ever created is Tiger Tools, while the Plunderbird Oil car is another I thoroughly enjoy. But others haven't landed the mark, and personally, combining real and fictional sponsors/brands is one of the hardest things out there, while keeping them believable.

A lot of my inspiration is looking at other games whether the fantasy race cars made by Papyrus, EA Sports, Monster Games, or heck even the Daytona USA franchise, of which I think Daytona USA2 has some of the best overall fictional schemes in gaming. But ultimately it is a gut feel thing, and that is something that takes a while to develop, hence why I don't do completely fictional stuff very often.
I like using fictional companies from other games. Some of the stuff from American Truck Simulator and BeamNG fits in really well with real-world stuff.
These are all the fictional ones I've made so far. Some I obviously wanted to mimic real ones and others I just totally made up design wise:

View attachment 3728
View attachment 3729View attachment 3730
View attachment 3731
View attachment 3732
View attachment 3733
View attachment 3734
View attachment 3735

View attachment 3736

View attachment 3737


Those are all great ideas and thank you! I added them to the methods doc i've been working on for fictional stuff!

Now team logos and such I've been able to get those down pretty well to make them believable, especially to the early 2000s as that is what I specialize in of course
(see below for examples)
Beckett Racing South Logo-W.png

Blondies Babes Racing Logo-W.png

Brett Burke Motors Logo.png

Kavinsor Speed Logo.png

Stephen-Simpsons Racing-W.png

But when it comes to anything els I get it about halfway done and just can't seem to follow through with it because in my head all I hear is: "that is fuckin bad" etc etc and other things and I just give up or settle with it.
But, i think i'll try to maybe make mock logos here soon, see if I can just get the feel of that as I think that Idea could work.
 
Good start! The more you make, the better you get at them. For logos, it's okay to copy other companies, especially for stuff you don't usually do. I'd also sketch stuff out on paper before you go and make it on the computer - it's easier to weed out bad ideas with a 2 minute sketch instead of spending 45 minutes in Illustrator to come to the same conclusion.

Here's a variety of logos I've done for my cars in the past:

Bradford Transportation.png

tall_logo.png

Jack MacLean Incorporated 2020.png

Octane Motorsports.png

Team Cherikee Logo 2020.png
 
Any way I can improve my paint schemes, I have been painting for a year and a half with different games Nascar Heat 5 for 6 months, Asseto Corsa Nascar mod for another six months, and Nr2003 for 6 more months, but i find my paint schemes the quality you would see on an ARCA car but on a Cup car, but I don't know how to make good replicas of actual schemes like ones with shapes, patterns, and complex designs.
 
Thought about starting an offline league, have gone about 7 seasons with one, but if i started one I would clean the slate, does anyone have any ideas on how to start one?
 
Any way I can improve my paint schemes, I have been painting for a year and a half with different games Nascar Heat 5 for 6 months, Asseto Corsa Nascar mod for another six months, and Nr2003 for 6 more months, but i find my paint schemes the quality you would see on an ARCA car but on a Cup car, but I don't know how to make good replicas of actual schemes like ones with shapes, patterns, and complex designs.

When you mention paint scheme quality do you just mean the designs are simple or lines not lining up? More advanced/complex designs using things such as masks, textures, blending, and layering helps create more depth. For extreme detail and precision (like very complex detailed bases that cover across multiple UV seams in a template doing them in a 3d paint program is a must.

Thought about starting an offline league, have gone about 7 seasons with one, but if i started one I would clean the slate, does anyone have any ideas on how to start one?

It all depends what you personally want to get out of it and enjoy from it. Like my series' are all about fictional drivers, cars, and tracks. I also like to participate and race in them. Other people like to make series with real drivers and watch them in replay mode only etc. Its really up to you.

We have a section and thread dedicated to random offline series chat here as well if you are looking for more input/inspiration: https://www.adrd-forums.net/index/threads/offline-series-general-chat.294/
 
When you mention paint scheme quality do you just mean the designs are simple or lines not lining up? More advanced/complex designs using things such as masks, textures, blending, and layering helps create more depth. For extreme detail and precision (like very complex detailed bases that cover across multiple UV seams in a template doing them in a 3d paint program is a must.
What program would you recommend for 3d painting?
 
I personally use 3D Coat and/or Marmoset Toolbag 4 (which recently added a robust 3D Paint system). Substance painter (now owned by Adobe) is another high grade professional painting tool as well. Also while Blender is not a dedicated 3d painter it does have a method to paint on models in 3d view and also place decals when you need like a big logo to cover tricky UV seams. Its a decent free alternative.
 
I personally use 3D Coat and/or Marmoset Toolbag 4 (which recently added a robust 3D Paint system). Substance painter (now owned by Adobe) is another high grade professional painting tool as well. Also while Blender is not a dedicated 3d painter it does have a method to paint on models in 3d view and also place decals when you need like a big logo to cover tricky UV seams. Its a decent free alternative.
How would I go about this in Blender?
 
As far as painting goes, the hardest color for me to get right is Green. Like all other colors I can get mostly right in one or two passes, but green I regularly have to redo to find the right color. Don't know why, it just is :confused:
 
Making a track setup is the hardest part of track making imo. You never know if you're overdriving the corners or the setup itself is just junk
 
My nr thing at the moment would be more track-making related: I end up sinking more time in google earth plotting out tracks/street circuit layouts I wanna make than I do actually making something in sandbox. Ideas for days, but man I really need to buckle down and actually work on something lol
 
Making a track setup is the hardest part of track making imo. You never know if you're overdriving the corners or the setup itself is just junk
Not gunna lie, with all my tracks I take a default tracks setup that is close to the track I made and tweak it a bit here and there then call it a day of the AI setup. Seems to work out so far lol

My nr thing at the moment would be more track-making related: I end up sinking more time in google earth plotting out tracks/street circuit layouts I wanna make than I do actually making something in sandbox. Ideas for days, but man I really need to buckle down and actually work on something lol
I just got started back into track creation as well. Been working on a massive project for 2+ years and now that its done (not released yet) finally starting to churn out a wide portfolio of tracks I wanted to make for several years (also not released yet). Lotta good stuff coming in the future.
 
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I've been editing the NASCAR Racing 2 Car Shape into various 80's stock car models(+friends)

Here is what I've made so far
Showcase #2.png

Of course with Platform sharing IRL, many of these are derivatives of others, some with more differences than others (and some like the 82 Ford/Mercury and Mirada/Cordoba being basically the exact same)

Now if I could only figure out how to get my makea3do program working, then I could put some of these in Nr2003.
 
I've been trying to justify running various NR2003 tracks with a consistent carset that makes sense, and have a "ladder system" along side it. And as such have revisited a project idea for multiple carsets for each region/division.

So I've come up with several "Tours" that might comprise of such a project.


The first tour is the "Grand National Series," basically modern day NASCAR Cup series. Here is your big Multi-Car factory backed Goliath's and a few of your better funded smaller ogranisations such as Front Row, Kaulig, and JTG. The tracks run on this tour are the big name A list facilities familiar to modern NASCAR fans like Charlotte, Daytona, Bristol, Darlington, California, and Indianapolis

The second tour is the "National Series." This is essentially the Xfinity series equivalent, using the name used by EA Sports to bypass the inability to use Busch Series branding in their games, and maybe having a few top end Truck teams making up the mix. Expect teams linked to major NASCAR stars with factory affiliation, including the likes of JRM, KHI, KBM, and a bunch of multicar mid level teams like RSS, Jordan Anderson, Alpha Prime, Braun Racing, Team Rensi, etc. The tracks here will be a mix of major Cup Speedways with some more niche venues like Myrtle Beach, Nazareth and Pikes Peak, that are not quire cup level circuits, but are far from small time facilites either.

The third tour idea basically combines Trucks and the main ARCA series under the "NASCAR Lites Series" with top teams including Venturini, Thorsport, and TriCon, the apperance of some lesser Xfinity teams like Mike Harmons outfit and MBM, with most of the rest field being made up of smaller efforts like Niece, Reaume Bros. and Youngs, as well as various independant teams. The Lites Tour would mainly comprise of more noteworthy short tracks, dirt tracks, and the other lesser speedways used in the National ranks.

Now onto the reigonal tours, I have 4 planned. Compared to the National Touring series these series will have smaller car counts, likely around the 25-30 car range tops, and will run on tracks based in each reigon focusing on local short and dirt tracks.

First up is the West Tour, which consists of tracks on the west coast and interior US. Teams here are a mixture of traditional Winston/ARCA West teams and drivers, as well as local short track drivers from the area. Tracks include Irwindale, Mesa Marin, Pikes Peak, Portland, Las Vegas, and Riverside. This series might have more speedways than most Reigonal Tours, primarily to counteract the lack of Short Track representation of this reigon in NR2003 outside of California.

Next is the North Tour, which comprises of what used to be the BGN series before it merged into modern K&N/ARCA East. This will likewise comprise of teams and drivers based in the reigon, including North Eastern Modified outfits. Tracks include Stafford, New Hampshire, Thunder Road, Watkins Glen, as well as the potential of bigger tracks such as Pocono or Nazareth

The third divison would be the East Tour, a revival of the short lived 1970s Grand National East series, which was created to give races for smaller southeastern tracks kicked off the NASCAR calender when the schedule was standardized at the start of the Modern Era. CARS Tour and SMART Modified tour efforts will be cornerstones of this division. There will likely be a race or two at traditional speedway circuits such as Atlanta and Charlotte as well.

The final division in this category is the Midwest Tour, which consists of smaller ARCA outfits grounded in the area, and local drivers from both pavement and dirt ranks, on traditional ARCA tracks like Flat Rock, Winchester and Salem, as well as tracks such as Gateway and Michigan.

The final catagory of tours I'll call "International Tours." These are the loosest ideas I have, as many of these regions lack suitible non-road course facilities, or if they do have a solid selection, don't exist in NR2003.


First up is what I'll call the Southern Tour, which consists mostly of Mexico and South America. Teams will come from the Corona Mexico Series, Brazil Sprint Race, and Stock Car Pro. I've combined the reigon as while Mexico has a slew of ovals, only one exists for NR2003, which is the oval version of the Mexico City circuit, while the Rio Oval is the only other one, so this group would likely have to be filled by roadies (atleast until I get up the cajones to dive into NR2003 track building)

Next up is the "Arctic Tour" which is basically Canada + Alaska, because where else would I place Alaska? Pinty's Series drivers will rule the day in this division, with Ontario Sportsman and local late model teams filling out the pack. Luckily unlike Mexico, a bunch of Canadian tracks exist for NR2003, so this series will have a healthy amount of locations.

The European Tour will likewise consist of mainland Europe and the British Isles, with a slew of drivers both from the NASCAR Euro Series, but also local Touring Car stars. A fair few oval tracks for this area exist for NR2003, including Rockingham, Brooklands, Mallory Park, Venray, and Lausitz, along with adding the old Monza Oval.

Finally is the Pacific Tour, which is the shakiest of the tours. Ideally I'd seperate Asia from Australia/New Zealand, but both only have one oval track in NR2003(Australia did have the Adelaide Oval but that doesn't exist for NR2003, while the full Fuji Speedway oval was never built.) This series would be the most Road Course Heavy of the lot.

So that is my preliminary idea so far. It would be a big project, but I feel it would provide hours of fun. Definately will need to learn how to make NR2003 tracks to fill in some of the gaps.
 
I've been trying to justify running various NR2003 tracks with a consistent carset that makes sense, and have a "ladder system" along side it. And as such have revisited a project idea for multiple carsets for each region/division.

So I've come up with several "Tours" that might comprise of such a project.


The first tour is the "Grand National Series," basically modern day NASCAR Cup series. Here is your big Multi-Car factory backed Goliath's and a few of your better funded smaller ogranisations such as Front Row, Kaulig, and JTG. The tracks run on this tour are the big name A list facilities familiar to modern NASCAR fans like Charlotte, Daytona, Bristol, Darlington, California, and Indianapolis

The second tour is the "National Series." This is essentially the Xfinity series equivalent, using the name used by EA Sports to bypass the inability to use Busch Series branding in their games, and maybe having a few top end Truck teams making up the mix. Expect teams linked to major NASCAR stars with factory affiliation, including the likes of JRM, KHI, KBM, and a bunch of multicar mid level teams like RSS, Jordan Anderson, Alpha Prime, Braun Racing, Team Rensi, etc. The tracks here will be a mix of major Cup Speedways with some more niche venues like Myrtle Beach, Nazareth and Pikes Peak, that are not quire cup level circuits, but are far from small time facilites either.

The third tour idea basically combines Trucks and the main ARCA series under the "NASCAR Lites Series" with top teams including Venturini, Thorsport, and TriCon, the apperance of some lesser Xfinity teams like Mike Harmons outfit and MBM, with most of the rest field being made up of smaller efforts like Niece, Reaume Bros. and Youngs, as well as various independant teams. The Lites Tour would mainly comprise of more noteworthy short tracks, dirt tracks, and the other lesser speedways used in the National ranks.

Now onto the reigonal tours, I have 4 planned. Compared to the National Touring series these series will have smaller car counts, likely around the 25-30 car range tops, and will run on tracks based in each reigon focusing on local short and dirt tracks.

First up is the West Tour, which consists of tracks on the west coast and interior US. Teams here are a mixture of traditional Winston/ARCA West teams and drivers, as well as local short track drivers from the area. Tracks include Irwindale, Mesa Marin, Pikes Peak, Portland, Las Vegas, and Riverside. This series might have more speedways than most Reigonal Tours, primarily to counteract the lack of Short Track representation of this reigon in NR2003 outside of California.

Next is the North Tour, which comprises of what used to be the BGN series before it merged into modern K&N/ARCA East. This will likewise comprise of teams and drivers based in the reigon, including North Eastern Modified outfits. Tracks include Stafford, New Hampshire, Thunder Road, Watkins Glen, as well as the potential of bigger tracks such as Pocono or Nazareth

The third divison would be the East Tour, a revival of the short lived 1970s Grand National East series, which was created to give races for smaller southeastern tracks kicked off the NASCAR calender when the schedule was standardized at the start of the Modern Era. CARS Tour and SMART Modified tour efforts will be cornerstones of this division. There will likely be a race or two at traditional speedway circuits such as Atlanta and Charlotte as well.

The final division in this category is the Midwest Tour, which consists of smaller ARCA outfits grounded in the area, and local drivers from both pavement and dirt ranks, on traditional ARCA tracks like Flat Rock, Winchester and Salem, as well as tracks such as Gateway and Michigan.

The final catagory of tours I'll call "International Tours." These are the loosest ideas I have, as many of these regions lack suitible non-road course facilities, or if they do have a solid selection, don't exist in NR2003.

First up is what I'll call the Southern Tour, which consists mostly of Mexico and South America. Teams will come from the Corona Mexico Series, Brazil Sprint Race, and Stock Car Pro. I've combined the reigon as while Mexico has a slew of ovals, only one exists for NR2003, which is the oval version of the Mexico City circuit, while the Rio Oval is the only other one, so this group would likely have to be filled by roadies (atleast until I get up the cajones to dive into NR2003 track building)

Next up is the "Arctic Tour" which is basically Canada + Alaska, because where else would I place Alaska? Pinty's Series drivers will rule the day in this division, with Ontario Sportsman and local late model teams filling out the pack. Luckily unlike Mexico, a bunch of Canadian tracks exist for NR2003, so this series will have a healthy amount of locations.

The European Tour will likewise consist of mainland Europe and the British Isles, with a slew of drivers both from the NASCAR Euro Series, but also local Touring Car stars. A fair few oval tracks for this area exist for NR2003, including Rockingham, Brooklands, Mallory Park, Venray, and Lausitz, along with adding the old Monza Oval.

Finally is the Pacific Tour, which is the shakiest of the tours. Ideally I'd seperate Asia from Australia/New Zealand, but both only have one oval track in NR2003(Australia did have the Adelaide Oval but that doesn't exist for NR2003, while the full Fuji Speedway oval was never built.) This series would be the most Road Course Heavy of the lot.

So that is my preliminary idea so far. It would be a big project, but I feel it would provide hours of fun. Definately will need to learn how to make NR2003 tracks to fill in some of the gaps.
I think that's a great ladder setup you got
I would 100% support this for sure, i'd help if you'd ever want help with anything too(barring tracks until I learn how to do that again)
 
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