Oh thanks. 12 channels matches my notes as well.
By the way, I've been testing the generator on the Tereana City Superspeedway. I set the quad size to 1 meter, LOD count to 8, max curved fence LOD index to 8. The generator was able to generate the mesh for the whole track in just ~145 ms. For reference, the C# version of the generator that I'm using in the Unity Engine takes ~1500 ms to do the same task for the same track.
By the way, I've been testing the generator on the Tereana City Superspeedway. I set the quad size to 1 meter, LOD count to 8, max curved fence LOD index to 8. The generator was able to generate the mesh for the whole track in just ~145 ms. For reference, the C# version of the generator that I'm using in the Unity Engine takes ~1500 ms to do the same task for the same track.
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