Tip NR2003 car and track limits

A quick tip you can learn to improve or setup NR2003 or related tool/program
Each instance of NR2003 has a limit for the number of cars, mods, and track visible. Here are the limits to be aware of:

128 tracks 16 series mods Car files can be unlimited per mod roster

One way to circumvent this limit is by installing multiple instance of NR203. See the Tip article on multiple NR2003 instances for details.
 
Last edited:
The track info is wrong if you use project wildfire mod utility you can add alot more tracks here's what my nr2003 folder looks like ps. I don't have redline installed just the tracks for it
 

Attachments

  • clp1.jpg
    clp1.jpg
    492.2 KB · Views: 6
  • clp1.jpg
    clp1.jpg
    492.2 KB · Views: 5
I'm not sure what you mean, but in NR2003 the track list will only render the top 128 tracks in a list (alphabetical order). I also am only stating the limits from the base NR2003.exe not modded ones.
 
Just the project wildfire mod utility you can add more track folders to the game then you can choose which type of track you want to play
 
What I am asking is if you go into your NR2003 game right now and choose quick race and view the tracks list it still shows a limit of 128 tracks. Its not combining all those folders together to give you a bigger list?

For me personally, I don't put any tracks in my NR2003 directory. Instead I have them all in a separate location neatly organized by track type and amount of starters. I then use symbolic links to put them in my game. This way I never am copy/pasting any tracks over and over since I have like 700+ tracks.
 
You have start the game with the project wildfire mod utility and then you choose what track to use

This list
 

Attachments

  • clp1.jpg
    clp1.jpg
    288 KB · Views: 4
  • clp1.jpg
    clp1.jpg
    288 KB · Views: 5
Last edited by a moderator:
Who read this thread (Total readers: 0)
    Back
    Top