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- Aug 14, 2023
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I'm morphing the damage for the trunk of the dodge and whenever I deform it, the make_a_car.bat tells me that there is an error (you can check the video):
ERROR: script line 1678:
Destination mesh has a different number of vertices (shape1[L1_trunk_1_UD] = 245, shape2[L1_trunk_1_D] = 249).
The two models of the trunk are exactly the same apart of the deformation. And to add to this, the polygon counter in 3ds max says the same amount of polygons
I'm going crazy, I have been on this issue for ages now
If anyone with the mod making knowledge can help, it would be greatly appreciated.
Here's a video I post on reddit about this issue:
ERROR: script line 1678:
Destination mesh has a different number of vertices (shape1[L1_trunk_1_UD] = 245, shape2[L1_trunk_1_D] = 249).
The two models of the trunk are exactly the same apart of the deformation. And to add to this, the polygon counter in 3ds max says the same amount of polygons
I'm going crazy, I have been on this issue for ages now
If anyone with the mod making knowledge can help, it would be greatly appreciated.
Here's a video I post on reddit about this issue:



