An Attempt at a 2026 NORS Mod

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Hey, so I mostly come from a modeling background (i.e. roblox) and I decided to start doing this mainly because why not and give a wack at it

So far I have not gone into any importing or scripting for the mod yet, but once I get the models to a certain point I will get into that. and try and document my thoughts on that and my experiences on modeling stock car models.



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I'll be honest, I'm not sure how far I'll be able to go. I've had previous instances of trying to install software for modding that wouldnt cooperate.
 
Good start. Will defintiely need to lower the poly count for NR2003 significantly. Reducing the redundant verticies for example.
 
Good start. Will defintiely need to lower the poly count for NR2003 significantly. Reducing the redundant verticies for example.
yeah thats something i'll definitely work on once i get somewhere with actually being able to put a model in NR, current goal with the models is to make them to a good quality and scale it back with optimization from there.
 
Second post of this and some big things on the model has been happening. I've got the Camry model to the point where I want it and have gone ahead to unwrapping and starting a test template as well. Having not made the other bits that are supposed to go on the template I've left some space so I can figure out how to configure everything, having said that, I've made some... interesting decisions.
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(Current tri count is 6,482)
Having not made the other bits that are supposed to go on the template I've left some space so I can figure out how to configure everything, having said that, I've made some... interesting decisions.
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In the meantime I also have continued on working on whatever I've had on the interior. Pretty much all that has been added is a roll cage that I created by using curves.
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Now onto to the future of this project; I start college on Monday. Therefore, in order to accommodate time for college and such, I am going to pivot it the project towards 2024 with the some of the new mustang models being unveiled.

Next time I post it will most likely being updates on interior and a Camry model inside of nr2003.
(I still have no idea how to write these types of forum posts 😭)
 
The nose UV islands would definitely be very painful for painters to connect all their details together (if they are not using a 3d paint program). A little warping but having it all connected together would be a lot easier for painting than that many segmented islands.

As for UV space if you need more you can make non-square UV template as well. Like with ICR I did 4096x2048 for painters, then compress it down to 2048x1024 for the game. Having more width in template makes it a lot easier to fit all the UV car islands than a regular square.
 
A little warping but having it all connected together would be a lot easier for painting than that many segmented islands.
I've already tried the whole thing unwrapped, and theres a bunch of warping all over the place (blaming the camry nose for being so angular). So taking into account about painters being confused about what goes where, I've grouped the two paintable islands together and grouped the manu nose bits together a bit downwards.1692499925904.png
 
Well, it's been an awful long time since I've last updated this thread, and an awful lot has changed; within recent months the entire modding process has changed dramatically, which I'm quite thankful for.
Trying to navigate an ancient version of 3DS Max 8 was quite frankly a nightmare, and probably the biggest bottleneck in terms of why NR modding has stagnated so much.


Having said all that, the top 3 series need updated mods desperately.


Introducing An Attempt at a 2026 NORS Mod.
(working with Chris Lilly for these)

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Obviously the first matter will be optimization, but there are some other points of matter after receiving feedback from the roblox community. Includes hood island shaping, warping, and adjustment to fit for a driver template.
 
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