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  1. Nascar 2003 reshade

    For those who want to use "Shadows on Structures" with ReShade Vulkan I have tested Reshade versions up from 5.8.0 to 6.5.1 with the "fixed d3d9 with shadows" d3d9 DLL (based off DXVK 2.2) - Reshade 6.6 or newer crashes the game due to the new Vulkan injection method. Newer versions of the dxvk...
  2. Misc SNG 03-05 cockpit UIMask for Reshade 1.0

    As the title says - put this into your reshade-shaders/Textures folder
  3. Logo Papyrus Games Logo 1996-2000 1996.0.1

    Quick 30-minute re-draw of the 2nd version of the Papyrus logo. No watermark since it is a recreation of a copyrighted logo. Ninja update - fixed weird alpha at the edges.
  4. NR2003 Screenshot and Video Thread

    Having a blast with Reshade and my new template.
  5. Car File [SNG Cup03] (4096x4096) Cal Wells PPI #96 Atlas Van Lines What-If 1.0.0

    Always wanted to see some moving companies featured in NASCAR, so I adapted Atlas Van Lines to the 2000 #96 PPI Motorsports Ford, and even made Cal Wells an owner-driver for the heck of it. Includes 1024 crew files, using the pit crew templates courtesy of Phantom Racing Designs. First...
  6. UI SNG Cup03 shiny mips for F1D4NZA reflection mips 1.0.0

    Completely redone shiny mip for the SNG Cup03 mod, specifically designed to work with F1D4NZA'S custom environment mips and produce a similar result to his own version. The screenshots below are taken without any Reshade effects. Note: The rim reflections are slightly misaligned when at a...
  7. Random disconnected NR2003 thoughts

    "Shiny mips whose brightest shade is (128,128,128) and F1DANZA'S reflection mips go perfectly together"
  8. Motorwerk's Scheme + Template Showroom

    Looked up some part-time drivers for the 2000 season after deciding on the number (96) and sponsor for my first new scheme using my recently-released template, happened to come across PPI motorsports owner Cal Wells, who happened to drive a Ford and had the same number. Figured, what if Atlas...
  9. Template SNG/Motorwerk Cup03 2000 Ford Taurus 4K Template 1.0.0

    Taking cues from the original template by Splash'n'Go, every element was completely remastered and upgraded to accommodate the level of quality shown in my recently released 2000 Winston Cup Contingency Set. Special features of this template: Regular Ford Taurus logo can be below or above the...
  10. Motorwerk's Scheme + Template Showroom

    So, a little while after the last post here, I put the Cup2000 Ford template on the backburner, mainly because I didn't know how to texture the driver at the time, and I was still learning GIMP and Inkscape. Later on, after I got some lucky finds to put together my recently released 2000 Winston...
  11. Font/Typography Identification and Resources

    Examples of the above fonts used in real logos: WIX Filters (Gotham family) NOMEX Protective Apparel 2000 ("NOMEX" - Univers 93 Extra Black Extended, slightly condensed. "PROTECTIVE APPAREL" - Folio Std Extra Bold, manually widened) Goody's "Headache Powders" text (Helvetica in 80s-90s...
  12. Contig 2000 Winston Cup Contingency Sheet 1.0.0

    So, here it is. Every single decal officially issued during the 2000 Winston Cup. Includes almost every alternate/older version of each decal used. Every decal was either traced, scanned or reconstructed from top-down photos of the real examples. What you see is what the real teams saw on their...
  13. Miscellaneous Modding Discussion Decoding the winston.ces soundbank file

    While researching further, I discovered 5 13 unused engine pitch RPM entries, and found a flag that tells the audio file to play either in the cockpit, outside, or both. So far I have documented 9 out of 15 parameters controlling the volume envelope for each audio file, which will be in the next...
  14. Decal Raybestos Rookie Contender 2001 April Edition 1.0

    This version is different from the one created by @Slipster17 of Stunod, mainly in the font and gray flourishes. Remove the watermark from the layered files. Downscale by 16x to fit into existing 2048 templates.
  15. Miscellaneous Modding Discussion Decoding the winston.ces soundbank file

    This will be a series of posts outlining important values in the winston.ces (Cup Engine Soundbank) file. First will be the RPM at which each file will be played at normal speed:
  16. Random disconnected NR2003 thoughts

    I used Engine Simulator's dyno hold feature with a test inline 8, and some hex editing to tease out the proper RPM for each sample. I will be posting my research soon in a separate thread which decodes some important values in the winston.ces file. EDIT: here.
  17. Random disconnected NR2003 thoughts

    I used Engine Simulator and some hex editing to tease out the proper RPM for each sample. I will be posting my research soon in a separate thread which decodes some important values in the winston.ces file.
  18. Random disconnected NR2003 thoughts

    The .wavs for the external engine sounds are pitched 250 RPM too low, and the cockpit sounds are 175 RPM under.
  19. Contig 2001 Winston Cup Basic Contingency Pack 1.0

    This is a basic set of 2001 contingencies used during the 2001 Winston Cup Season. 99% of the tigs were vectorized from scans of real decals, so what you see is what you get in real life. Contains a few common older substitutions used in the actual races. Available in 2048 and 4096 resolution...
  20. Decal 76 "OFFICIAL FUE L" OF NASCAR Decal (2002-2003) 1.0

    This is the final printing of the 76 "Official Fuel Of NASCAR" decal, used from 2002 until Sunoco took over. The resolution is 144 DPI - scale to 9 DPI for 2048-size templates, 18 for 4096, and so on.
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