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  1. Mystical

    Track Modding Support AI won't get off the racing line

    Yeah thats what I mentioned in my post is they were probably flipped.They essentially don;'t exist if they are in the wrong position.
  2. Mystical

    Track Modding Support AI won't get off the racing line

    It looks like there is no min and max lines as the dark line is very thin. Make sure your min lp line is closest to the outer wall and you max line is closest to the apron. There should be for strictly the AI racing: race.lp maxrace.lp minrace.lp in your track folder directory. (not counting...
  3. Mystical

    Game CTDs randomly with 2022 mod.

    yeah replay cameras that zoom in on heavy mods can crash it. The 4 ways to make it crash less are: 1) edit replay cameras so FOV zoom is not as high 2) lower car mod detail from high to medium 3) Edit the track introducing LODs to 3dos that don't have them 4) Mod rebuild with more optimization...
  4. Mystical

    Game CTDs randomly with 2022 mod.

    2022 mod is pretty heavy, on your new pc are you running the game on higher resolution? When the mod is closer to the camera it forces higher LOD level which can crash the game, especially if its tied to a heavy track with lots of detail.
  5. Mystical

    Blender Add-on: PapyNR

    I only keyframed in 3ds max for a driver frame 1, 10, and 20 for any animation for a driver I did. Frame 1 = turning left, frame 10 center, frame 20 = turning right In blender I do the same keyframe length and I just export the position and rotation data from frames 1, 5, 10, 15, and 20 so it...
  6. Mystical

    Blender Add-on: PapyNR

    I've been manually injecting animation into my PAS files after the blender addon exports. I'm currently doing it it manually to get the values and keyframes and then have a script that injects the animation blocks to the associated meshes I need them to be at. I've completed 2 full mods so far...
  7. Mystical

    An Attempt at a 2026 NORS Mod

    yeah multiplier mean you used the same alias twice in the psg script. For example L1_Body_main MESH maxcars mesh_body_L1 then later in your script you use the same exact alias again even if its a different mesh from your pas: L1_Body_main MESH maxcars mesh_chassis_L1 you'd need to rename...
  8. Mystical

    An Attempt at a 2026 NORS Mod

    Interesting, I think I ran into issues when I had meshes that were sharing more than one material so I always jusy keep the meshes separated and joined together of like-minded textures. For example a wheel where I have the rim that is printable and the rest of the tire on a different texture it...
  9. Mystical

    An Attempt at a 2026 NORS Mod

    for RENAME_MAT change it to: RENAME__MAT (paintjob_512 paintjob, window windshield) if interior and rearview sections has a RENAME_MAT to load a pas make sure it reflects the same paintjob name. Essentially we are telling make3do "paintjob_521 is actually 'paintjob' which will load my paint...
  10. Mystical

    An Attempt at a 2026 NORS Mod

    Welcome to the world of NR2003 (car) modding. The ever consuming project where by the end of it you feel like you were in the Nascar shop itself building a car but the payoff is extremely huge, exactly what you want to race with in NR2003. The papyNR has truly opened the door for more people to...
  11. Mystical

    WIP PTF Mesh Generator

    Does this mean your sandbox program will make the 3d mesh thats used as the PTF in NR2003 will be more performance friendly where unnecessary segments are unneeded? Or is it just a visualizer? I am guessing larger tracks are technically more performance heavy as the track is larger = more poly...
  12. Mystical

    Track Modding Support Low Poly Track

    Most likely because 3DSimED3 is not a track editor it simply renders a polygon version of the track surface for a farther LOD level. I think you'd need to export a DXF from sandbox to get a high resolution version if you needed to edit it ib blender or another editor
  13. Mystical

    Miscellaneous Modding Tutorial Create carviewer (Direct X) files in Blender

    Overview: One of the preview model methods modders can release with their car mods are the Direct X Carviewer files. These are the mod commonly shared preview model files which is usually included with a car mod release so users have a way to preview their paint schemes. Like many NR2003 tools...
  14. Mystical

    Modding creation forum section improvements

    Arguably the main purpose this forum serves in the NR2003 community is the modding creation tutorials and help sections. as it continues to grow and provide more and more valuable resources to allow users to create what they've always dreamed to have in NR2003. Over the past few months I...
  15. Mystical

    Important! Using and searching Modding Support Prefixes

    Overview This section uses required prefixes for all threads. This will allow users to easily search and also tag the relevance of their content. Users have 6 options to choose from: To know what to search for or what you should apply if you are creating a thread please reference below: Mod...
  16. Mystical

    Important! Using and searching Modding creation Prefixes

    Overview This section uses required prefixes for all threads. This will allow users to easily search and also tag the relevance of their content. Users have 9 options to choose from: To know what to search for or what you should apply if you are creating a thread please reference below: Mod...
  17. Mystical

    Novice Division [A-Class] Season 12 Schedule and Results

    Season 12 Schedule: Entry List: Season 12 Race Results: Race #1:
  18. Mystical

    Update to forum rules: AI use for NR2003 content

    It has come to my attention some bad actors on other NR2003 sites (such as the NR2003 subreddit r/NR2003) are using AI to generate NR2003 paint schemes that requires zero user input, aka the AI is scraping the web from other people's work to create (poorly) made designs. I have taken a...
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