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  1. Cynon

    Gravis City: Industrial Zone 7 v2.0

    With the zoomed out camera and that pit garage instead of the hotel, FPS went down by about 10. Oops. So I replaced it with a building that's essentially just a box -- not a huge change there, but I like that shitty box so I might keep it there. I may have been a bit off in what direction the...
  2. Cynon

    Gravis City: Industrial Zone 7 v2.0

    Oooookay so here's where we get to one of the bugbears of making this track. So the TV1 camera in turn 1 is causing NR2003 to crash if it looks at a car leaving the pitlane, and I'm pretty sure that's because of how many objects are in view at one time -- or because of one object with no LOD*...
  3. Cynon

    KitsuneAmy's Showroom Of Tracks And Paints~

    I've loved your work, and loved working with you so far. I hope to keep doing that. :D
  4. Cynon

    Gravis City: Industrial Zone 7 v2.0

    On-track preview. This is officially becoming a 2.0 release because so much has changed. This is granstand11.3do, an object that's on TONS of tracks -- I fixed the texture mapping on the roof to put Typical Gravis City Shit on it. Since this is viewed in Sandbox there's a lot that isn't...
  5. Cynon

    Gravis City: Industrial Zone 7 v2.0

    These merch tents are from the codemasters F1 games, but they're *way* in the background and I changed the texture mapping. Would have been easier if I remade the entire model honestly, but it was a valuable learning experience. I'll make these available publicly soon. The car needs no...
  6. Cynon

    Gravis City: Industrial Zone 7 v2.0

    I'm sure this isn't anything to worry about
  7. Cynon

    Gravis City: Industrial Zone 7 v2.0

    Last screenshot is what the news chyron changes to once the caution comes out.
  8. Cynon

    Number Konnersport Butler Global Numberset 1

    These are the numbers used by Konnersport, the fantasy team in Breaking Point 2, in F1 23. In that game, these numbers only exist as a black outline, and only digits 1, 6, 7, 8 and 9 are in the game files. The remaining digits were based off of those. The top half of this numberset follows...
  9. Cynon

    Gravis City: Industrial Zone 7 v2.0

    Made this Sotteraneo (Hitman: World of Assassinations) hauler. I like it. So what am I going to do with it...? There we go!
  10. Cynon

    Gravis City: Industrial Zone 7 v2.0

    The main studio host, Karla, wears a different outfit when you flip to race, and her cohost changes from Bob Page to a random other NPC. Page moves to the flagstand when it's time for the race to start. Neither appear during test sessions. I wanted to tie Karla's outfit to RandomSky, so it...
  11. Cynon

    Gravis City: Industrial Zone 7 v2.0

    427 points on this guy, I'll add him in a few places, because every hellscape needs some random corporate suits hanging around. 712 points on this guy, but I need to run him through autopas again, because all the faces on the guy are backwards. Easy fix. The gun is from Goldeneye, both human...
  12. Cynon

    Random disconnected NR2003 thoughts

    I'm kinda surprised nobody's made, or attempted to make, a diecast track before -- as in a track that looks like you're a 1/64 diecast driving on a makeshift track, either on a desk or the floor. Zero banking, walls held together with tape, the flagman is a Lego minifig for some reason (and is...
  13. Cynon

    Gravis City: Industrial Zone 7 v2.0

    Okay, some background; this is an update to my first megaproject, and most of the updates to it over time have been decently significant. This is what the 1.5 release of Gravis City: Industrial Zone 7 (which I often just call "Zone 7" for short) looks like. Just so y'all know where we're coming...
  14. Cynon

    Welcome, Cynon

    Hey y'all, you might know me for all the weird tracks I make and for the TM Master Cup series.
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