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  1. TChapman500

    Random disconnected NR2003 thoughts

    I wish I had taken notes on what that line does when I experimented with it.
  2. TChapman500

    Random disconnected NR2003 thoughts

    An x86 program running on an ARM system. Impressive.
  3. TChapman500

    How do enable backfaces?

    Can you give us more info about how you verified that it's a backface that's been set to visible?
  4. TChapman500

    Busting 3DO Limitations

    NR2003 accepted the 3DO file. EDIT: Apparently, having Transform nodes inside large objects causes culling issues. I will have to investigate this further. But the 3DO file is loaded and does render as it's supposed to.
  5. TChapman500

    Busting 3DO Limitations

    I made some tools to help me make a custom 3DO, since what I wanted couldn't be done with make3do (I do tend to find the limits of what the available tools can do). Besides that, some of these tools I'm making for the modding community (usually command line tools). Anyways, I made a 3DO with...
  6. TChapman500

    Max 8 PAS Exporter Bugged

    I think I might be able to come up with a solution to the PAS exporter not exporting animation frames correctly (assuming we can confirm that it's bugged). The problem is that I can't get vanilla 3DOs to animate correctly outside of NR2003.
  7. TChapman500

    Max 8 PAS Exporter Bugged

    Those are animations using state switches (which I may end up having to use). I'm talking about animations set up in Max on an object which is then exported to PAS. The frame values in the PAS file don't seem to match what I'd expect given what's been done in Max. Note that the animation...
  8. TChapman500

    Max 8 PAS Exporter Bugged

    It appears that the PAS exporter doesn't export animation frames correctly. It appears to export more frames than there actually are, and a lot of the exported frames are identical to each other even if every frame in Max is different. Can anyone confirm that animation export is bugged and...
  9. TChapman500

    WIP MSH to 3DO Converter

    This project is almost ready for a release. That'll be one more step closer to making 3DS Max 8 obsolete within the NR2003 community.
  10. TChapman500

    WIP 3DO/PTF Reader/Writer

    The C++ version of this project is basically finished. The C# still needs work. But the C++ version is what I'm using to make all of my utilities.
  11. TChapman500

    WIP MSH to 3DO Converter

    So, the Orbiter Space Flight Simulator is open source and uses an MSH text file for all of its 3D objects which would map quite nicely into an NR2003 3DO file. In addition, there are already scripts available for multiple programs that allow us to export these MSH files from whatever 3D...
  12. TChapman500

    WIP Tereana City Superspeedway

    I just updated the track file that's on my website.
  13. TChapman500

    WIP Daytona BBMC (Day/Night) Performance improvement project

    We definitely need track makers to consider performance when making tracks. Also, 3D SimEd doesn't distinguish between individual meshes within a 3DO file. So complex models that have state switches and LOD switches will get all that geometry flattened into a simple group, but with some...
  14. TChapman500

    WIP PTF Mesh Generator

    I just finished-up the tweaks to the wall mesh generator. Now I'm going to make the final tweaks to the surface mesh generator. Then I suppose I should convert the code from C# to C++. This took me about 2 months to do, starting with converting the 3DO and PTF readers from C++ to C#. And by...
  15. TChapman500

    WIP PTF Mesh Generator

    I finally got curved catch fences working (sort of). The left and right faces of the fence are generating properly, but I have not yet tested the generation for the top, near, or far faces of the fence. But that should come soon. I just need to test to see that the V coordinates generate...
  16. TChapman500

    WIP PTF Mesh Generator

    An arcade game is probably easier than a simulator. But both are hard work as you need a good physics and rendering engine, tracks to race on and vehicles to drive, and a good scoring system that's hard to break. I've got the mesh generator working to a satisfactory level now. So I'm going to...
  17. TChapman500

    WIP PTF Mesh Generator

    Over the past month or so, I've been working on a mesh generator to create meshes from PTF files. Currently, I'm just doing it so that I can make my own simulator (using Unity to prototype), but I intend to take what I've learned here to (1) make a better Sandbox (all previous attempts at doing...
  18. TChapman500

    WIP 3DO/PTF Reader/Writer

    In short, it'll make it easier to make and debug NR2003 content.
  19. TChapman500

    WIP 3DO/PTF Reader/Writer

    Nope! Generating a .def file to be used with mklib. Checking for problems with a ptf is done by inspect3do, and it is not able to fix said problems.
  20. TChapman500

    WIP 3DO/PTF Reader/Writer

    I wonder what this could be for...
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