GK Tire Checkpoints For NR2003

Misc GK Tire Checkpoints For NR2003 v1.000

GK Tire Objects Read Me v1.000

Note: Anything that also applies to GPL has (GPL Note) Next to it. Please Ignore these for NR2003.

After I saw what was possible with object conversion with the Zanarkand and track, it inspired me to do my own conversions. I know any conversion is now possible to NR2003, especially since it was not even a windows game, and was extracted via a PS2/3 emulator.

This came about by working out: how I can use a ready-made object for NR2003.

All my objects and materials are free to use, as they were free in the first place.

The objects are created by GK or Sir James from MTM2 and converted to NR2003. The original read-me is inside the download if needed.

-Never seen before objects in NR2003. All new tire checkpoints.

-Already well mapped (There are no bits of transparent areas sticking out).

-Low Polygon count under the limit (MTMs might be much lower) this does not mean a reduction of quality.

-Priority is upped to four, for a sharper image via WinMip2, and seen at all distances is ticked. I have kept the original encrypted file name for posterity.

-Mip files with same 3do where possible (name easier to find), although this time, most had different names.

For the GPL download, none had to be renamed as all fitted the eight-character limit. (GPL Note).

Examples in 3D Sim Ed

Checkpoint - 01.jpg

Checkpoint - 02.jpg

Checkpoint - 03.jpg

Checkpoint - 04.jpg

Checkpoint 2.jpg

Checkpoint 3.jpg

Checkpoint 4.jpg

Checkpoint 5.jpg

Checkpoint 6.jpg

Checkpoint 7.jpg

Checkpoint 8.jpg

Checkpoint 9.jpg

Checkpoint 10.jpg

Checkpoint 11.jpg

Checkpoint 12.jpg

Notes on Objects

Not really much to add at the time being, some notes are inside the download, mostly telling you if the same mip is used.

If I work out collision values these would be textured as the obvious (tire wall) (GPL Note). For NR2003 I would have to put in a fence or something unfortunately as a tire wall.

How I did my objects
I used Mystical’s tutorials; I watched mainly parts II -https://www.youtube.com/watch?v=LawB374lyA0 (Part 2) and III -https://www.youtube.com/watch?v=GkJKu8kYXDs (Part 3) which was the most important, save to 3do format. I worked out that I did not need to make an object from scratch; I just needed to learn to save it to the correct format.

I also had Zmodellerv1.07b, which extracts .bin models into 3DS files, which is very readable by 3D Sim Ed.

If you are a MTM track maker, it is good that all the models already have a vertices limit so it is nowhere near 3000~ or so vertices.

I will release a full tutorial on how I did it in the future forum, under Tips Tutorials and How To, including a FREE 3D Sim Ed 3 to use (sorry if you have already purchased it).

-https://www.youtube.com/watch?v=oAXIP6as-Sc (Use To Get Free 3D Sim Ed (Search was 3D sim Ed Crack))

Please read the comments.

More people should take up sandbox track making, it is nowhere near as hard as I thought it would be... and it is making the game better.

Please let me know if the objects are not working correctly and I will try to redo them. I will include them in an update.

Enjoy them!

-Dave Noonan (3D Sim Ed)
-Mystical (AD Designs)
-Phil Flack and Phil W. (Ase2-3do)
-ProJektCarModZ (3D Sim Ed Crack)
-Sir James (Objects)
-Terminal Reality (MTM2)
-WinMip 2

*Note: There is no Track 3dos or Track Mip Files so I placed it under Miscellaneous Add-ons*

Download available on Stunod
(Go-To Download Button Above)

Download Was Also Advertised Here
https://efr1.forumotion.com/t6577-gk-tire-objects-for-nr2003-v1-000#126816 (EFR)
http://srmz.net/index.php?showtopic=14838 (SRMZ)

GPL Version Here
http://srmz.net/index.php?showtopic=14839 (SRMZ)
http://gplr.srmz.net/index.php?showtopic=4495 (GPLR.SRMZ)

Thanks for downloading, and I will catch you in the next one.



More coming soon! :)
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